Hello everybody and thank you for
taking some time out of your busy (or not so busy) day to read my thoughts on
this particular subject. Today we will be discussing resources. Magic: The
Gathering, as you all should know, is a game of resources. This is why, among
other reasons, the cost of playing the game has been drastically increasing
over the past years; but we shall speak about that on the second half of this
article. Now, resources is a prevalent theme/topic of the game because it is
ever present, this article is meant to extrapolate in game resources to real
world resources as a player, as well as serve as a “Pre-Release guide.” I do
not intend to be super technical, but most points expressed here apply to all
aspects of the game, though limited in particular (no pun intended). On to game
concepts.
You're playing an Aggro deck versus
a Control deck and you have committed all but one card to the board to try and
kill your opponent before he/she can react. However you don't get there thanks
to a well-timed “wrath effect” from your counterpart...feels terrible, doesn't
it? Your opponent used a SINGLE CARD to wipe your board. This gives him the
incredible advantage of having more cards in hand to deal with whatever it is
you can still muster. This is why you here experienced veteran players say that
the best three words on any card is “draw a card”, because it means YOU DON’T
LOSE A CARD. Let’s imagine it’s a removal card with these three magical words
attached to it. Your opponent loses a card, probably the turn it took him to
play it and the presence the card gave him to the table (sucks to be him,
huh?). With a single play, a single turn, and a single card your opponent put
himself/herself in a winning position. So as you can see, Magic is a game of
tradeoffs. Whenever you cast a spell you should ask yourself, “What am I
getting out of casting this card? Should I save it for later? Is it going put
me ahead on board? Am I just going lose this combo piece to whatever card it is
he/she has in hand?" This rule of thumb will get you really ahead of the
curve in all Magic formats, but is exceptionally important in draft, where most
of the time picking more powerful effects is better than synergy.
Could you Doom Blade this face? |
Resources are also the reason why
good players win and bad players lose, despite luck. Yes, luck is a factor in
most games of Magic, but is far from a factor when skill is not equal. Good
players make good use of their resources, great players maximize their
resources, and bad players utterly waste them. Doom Blade my Grizzly Bears
during a first round draft match? Ok, that means you won’t have it to kill my
Primeval titan. A good player saves his Doom Blade for when the time is right.
When there is no other course of action more optimal than that. A Grizzly Bear
can be killed by your blocking 3/3, but can your 3/3 kill his Primeval Titan,
prevent him from thinning his deck, trample over your dudes, and ramp his mana?
I didn’t think so… The best example of all is definitely creatures that do
something when they enter the battlefield. If your creature kills another when
it comes in, you are getting two effects in a single card! It can be a kill
spell and a creature on the field (look at Nekrataal). So next time you’re
drafting or just playing Magic, remember to make the most of your cards.
This takes us to the second part of
the article, which some of you may consider a small rant, and it may well be,
but it’s more a suggestion to the fine folks at Wizards of the Coast than
anything else. Playing Magic, or better said, being a Magic player is also a
game of resources. I’ve always thought it can be summarized in a simple
equation: (practice + money) * skill = competitiveness. Now these specific
variables can be represented by different things, but are summarized by the
terms I used. Though you could substitute practice with play time or just time,
you could substitute money with friends that lend you cards (but it’s still
money, just theirs) and you could substitute skill with intellect, yet skill
takes into consideration experience playing the game which helps considerably.
Now I’ll discuss the money variable, to make money you need time, right? Or at least most of us that are not born into it or get lucky on some lottery have to spend time to make it. So, making money puts a chink on our time, and if we don’t have adequate time to practice it makes spending our money on nice cards useless. Now if you’re smart enough, or skilled enough to be able to compensate for time lost while you make money to get your cards you still have the dilemma that it hurts to spend your hard-earned money on cardboard or digital data on an unknown server (I’m looking at you MTGO).
This is where both in-game resources
and personal resources intertwine. Cards that do more for less are usually rare
or mythic; which makes their supply lower and their demand higher. This is the
101 principle of economics: the more the supply, the cheaper it is; the less
the demand, the cheaper it is. There is a correlation amongst both variables in
this theory with price; the lower the supply of a good (or card) the higher the
price--a negative correlation. Whereas the higher the demand, the higher the
price--a positive correlation. This means that a low supply of rare and/or
mythic PLAYABLE cards (because most of them are not, which is another factor to
this problem) combined with a high demand for these same cards equals factors
that inflate the price of a card exponentially.
Wizards has been trying to mitigate
this effect with products such as Event Decks, Duel Decks and promos, but these
attempts are feeble at best. The pressure to not print additional products from
third party single card sellers is high, but I believe is not benefiting the
general MTG community in the slightest. Wizards needs to print more playable
cards in each set, as well as include higher amounts of rares and even mythics
in special decks and/or other products at reasonable prices to make the game
more accessible. While this may be an initial hit to these sellers, the players
control the supply and demand of Magic, so it shall correct itself with time.
Wizards has a great game in their hands, which is why it has prospered for over
20 years, but terrible administration hurts it immensely.
Now that that’s over with, I’d like
to introduce myself. I am a 2nd year Law student at the University of Puerto
Rico and have been an on and off Magic player since Mercadian Masques (1999,
for those that make me feel old), I am also a student of economic subjects and
an avid fan of games such as Magic. The reason I wrote this article is not only
because I want this blog to progress, but because I also want the game I love
so much to be accessible to all, not only financially, but also at a
competitive level. I hope you enjoyed today’s reading and that it may be of
some value to you all. Hopefully this will not be the last time I write for you
guys.
Respectfully,
Fernando J. Bruno RamÃrez de Arellano
Fernando J. Bruno RamÃrez de Arellano
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